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What is a computer?

Exercise course-intro-what-is-a-computer-annex.pdf · PDF

What you will learn

  • What makes any device a computer
  • How can we define a computer

You have used one today — probably before breakfast. But ask yourself: what exactly is a computer? Most people picture a laptop or a console. Yet your phone, a smartwatch, a router, even an electric toothbrush... they are all computers too. Why?

Because deep down they all do the same thing, at every scale:

Remember this

Data in → Processed → Data out

That's it. Everything else — the aluminum case, the glowing logo, the price tag — is decoration.

Formal definition

There is not a unique formal definition of a computer:

According to dictionaries

A computer is an electronic device that accepts data (input), processes it according to a set of stored instructions (a program), stores the results, and produces output — performing arithmetic and logical operations automatically.

According to mathematics (Turing)

A computer is a system that can compute anything a Turing machine can compute.

What is a Turing machine?

A Turing machine is an imaginary machine Alan Turing described in 1936: an endless tape of cells, a head that reads and writes one cell at a time, and a table of rules.

The math definition

Formally (Hopcroft & Ullman, 1979), a Turing machine is a 7-tuple:

M = (Q, Γ, b, Σ, δ, q₀, F)

Symbol Name What it is
Q States A finite, non-empty set of states
Γ Tape alphabet A finite, non-empty set of symbols that can be written on the tape
b ∈ Γ Blank symbol The symbol in empty cells — the only one allowed to appear infinitely often on the tape
Σ ⊆ Γ ∖ {b} Input symbols The symbols the input may use (the blank is not one of them)
δ : (Q ∖ F) × Γ ⇀ Q × Γ × {L, R} Transition function The rule table: from the current state and the symbol under the head, it gives the next state, the symbol to write, and whether to move Left or Right. It is partial: if no rule applies, the machine halts
q₀ ∈ Q Initial state The state the machine starts in
F ⊆ Q Final states The accepting states: if the machine halts in one, the input is accepted

A device is Turing-complete (computationally universal) if it can simulate any Turing machine. This is the definition used when asking whether something is a computer in the fundamental sense. Other models, like Alonzo Church's λ-calculus, compute exactly the same things; the Church–Turing thesis is the claim that these models capture everything a step-by-step mechanical procedure can compute.

Careful: a Turing machine has an infinite tape, and no real computer has infinite memory. Strictly, your laptop only approximates a Turing machine — we call it Turing-complete because, given enough memory, it could simulate any of them.

According to physics and engineering

A computer is a machine consisting of a processor, memory, and input/output interfaces, in which both data and instructions are stored in the same memory and executed sequentially under the control of a program counter.

According to laws (GDPR or US law)

Any electronic, magnetic, optical, electrochemical, or other high-speed data-processing device performing logical, arithmetic, or storage functions, including any data storage facility or communications facility directly related to or operating in conjunction with such a device.

And on other words

A computer is a machine that follows instructions (a program) to store, transform and transfer information.

Every word in that sentence matters. Let's unpack it with an example you did today: sending a message.

Step What happened Computer verb
You typed "hello" Letters came in through the touchscreen Input
The phone fixed it to "hello", packed it into packets, sent it over Wi-Fi It changed the data and moved it Transform + Transfer
The message sat in a server until your friend opened the app It was kept somewhere Store
Your friend's screen showed "hello" Data came out Output

Notice the phone never "thought" anything. A computer is not smart — it is fast. It only knows a handful of tiny, dumb operations (add two numbers, compare two values, copy a chunk of bytes...), but it does billions of them per second. Intelligence comes from humans writing clever instructions.

And the program?

A program is just a list of instructions written by a human, stored in the machine. No magic, no "the computer understands me" — it blindly follows the list, step by step, exactly as written. If it does something silly, the instructions were silly.

So what makes any device a computer? Ask three questions:

  1. Does it have something that runs instructions? (a CPU)
  2. Does it have somewhere to keep them? (memory)
  3. Does it have doors for information to come in and go out? (I/O)

If yes ×3, it's a computer — whether it weighs 2 kg or 2 grams.

Key takeaways

  • A computer is anything that follows a program to store, transform and transfer information. It's a concept, not a shape. Phone, router, toothbrush: all computers.
  • Take away the case and the logo, and every computer does the same thing: data in → processed → data out.
  • There is no single formal definition. Dictionaries, mathematics (the Turing machine), engineering and the law each define it from their own angle.
  • A device is Turing-complete if it can simulate any Turing machine. Real computers only come close, because their memory is finite.
  • A computer is not smart, it is fast: a handful of simple operations, billions of times per second. The program is a list of instructions written by a human, and the computer follows it blindly.
  • The three-question test: something that runs instructions (CPU), somewhere to keep them (memory), and ways for information to get in and out (I/O). Three yeses means it's a computer.

Quick check

1. Why is a router a computer but a hammer is not?
  • A router follows a program, using a CPU, memory and I/O
  • A router is bigger and more expensive than a hammer
  • A router can connect to the internet, a hammer cannot
  • A hammer follows a stored program, but a very short one

The router has the three requirements: CPU, memory and I/O (network ports), and follows a program. A hammer has no program, no memory, no I/O: it transforms nothing but your thumb.

2. Your message sits on a server until your friend opens the app. Which computer verb is that?
  • Store
  • Transform
  • Transfer
  • Input

Keeping information somewhere for later is store. Fixing a typo or packing the text into packets is transform, and sending it over Wi-Fi is transfer.

3. According to the physics and engineering definition, where does a computer keep its instructions?
  • In the same memory as the data
  • In a separate memory, away from the data
  • In its wiring, so a new task means rewiring it
  • Inside the program counter

The engineering definition says a computer has a processor, memory and I/O, and both data and instructions are stored in the same memory. The program counter does not hold the instructions: it controls the order in which they run.

4. No real computer has infinite memory. So why do we call your laptop Turing-complete?
  • It could simulate any Turing machine, given enough memory
  • Its SSD works as an infinite tape
  • It was built from Turing's 1936 blueprint
  • Turing machines also have a limited tape

A Turing machine has an infinite tape, and no real machine does. A device is Turing-complete if it can simulate any Turing machine, so strictly your laptop only approximates one. With enough memory, it would get there.

5. A computer can edit a video and beat you at chess. How, if it is not smart?
  • It repeats a few simple operations billions of times per second
  • It understands what you want and works out the steps by itself
  • It has a complex built-in operation for every task
  • It follows a program only when it cannot work out the answer alone

A computer is not smart, it is fast. It only knows tiny operations (add two numbers, compare two values, copy bytes...), and a program written by a human tells it which ones to do, in order. The intelligence is in the instructions.

6. Select the two that are true while you watch a YouTube video.
  • Transform: the CPU decodes the compressed video
  • Store: the bits wait in memory while it plays
  • Transfer: the CPU decodes the compressed video
  • Store: the video travels over Wi-Fi

All three verbs run at once: the video transfers over Wi-Fi, is stored in memory while it plays, and is transformed by the CPU as it decodes the compressed stream.